![]() ![]() One thing I liked is the ability for Victor to equip two weapons, which can be switched using the shoulder buttons – because each weapon has additional secondary attacks, this kind of feels like having two distinct builds available at any given time. He also has access to Demon Powers, which are powerful effects unleashed via an Overkill gauge, which can be refilled in various ways. ![]() Victor also has access to a number of more powerful attacks depending on his level, and most of these provide additional benefits such as armour piercing, causing fear or freezing enemies. Like all game of this kind, Victor Vran is played from a top down perspective, and there is a primary attack button that can be held down, with attack speed and damage modified by the weapon Victor is holding. There are a number of light RPG features that are unlocked as Victor progresses in level, including cards that modify things like health, critical damage or base melee attack, and access to a decent crafting system that becomes accessible several hours in. The central hero, Victor, differs from those in Diablo because he stands alone as the only choice, and instead of different characters to choose from, changing his armour will dictate the kind of build players will focus on. The game structure is so close to Diablo, it might as well have been copied and pasted into some kind of procedural generator. ![]() Victor Vran: Overkill Edition is the latest in this long line of pretenders to Diablo’s throne, and you know what, it puts on a bloody good show. So many action RPG’s have sought to recreate the same kind of balance between combat, advancement and loot collection of Blizzard’s revered classic, but few of them are able to match the formula. If you’re going to emulate a classic series like Diablo, you might as well get it right. ![]()
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